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More Paint - Less Space

The .50 caliber revolution is about more than making paintball more affordable and more than improving accuracy and gas efficiency – it's also about paintballs that take up less space.
Off the field, .50 caliber paint is simply less work to move around. Each 2,000 round case is about the size of a shoebox, and a pair of them can be tucked under each arm allowing a single person the ability to carry 8,000 rounds from the paint truck to a team staging area with ease.
The typical paint tube that carries 140 .68 caliber paintballs onto the field can carry 350 G.I. Milsim .50 caliber paintballs – two and a half times as many paintballs in the same amount of space.
The FM50's Triple-Feed Breech - A 50 Caliber Trifecta

Based on real-world firearms features, the FM50 is a powerful tool in the hands of law-enforcement and military trainers. It is also a limitlessly configurable paintgun for milsim and scenario paintball players. For field owners it's a rock-solid mechanically operated rental with looks that are sure to keep players coming back.
The FM50 is a triple-threat in more ways than one. A quick push-button lock system secures the FM50's breech in any of three feed positions or allows rapid removal for tool-free field stripping. The FM50 feeneck is attached to the marker's top accessory rail with a quick-lock latching system allowing it to be quickly swapped to the left or right side.

CO2 and the 50 Caliber Revolution

Paintball tradition tells us that electropneumatic paintguns can't handle CO2, but the new generation of 50 caliber markers from G.I. Milsim is breaking out of that mold.
This old-fashioned idea has been reinforced by years of high-end electronic paintguns that couldn't cope with CO2 – not because it was impossible, but because of their specific design limitations. CO2 can wreak havoc on older electronic markers by starving them of necessary pressure when it chills from rapid firing, or causing seal-rupturing pressure spikes if liquid CO2 gets into the marker.
The G.I. Milsim design team recognized that our entry level markers must be CO2 friendly, because it is a cost effective power source for players just getting into the game. Not only did the team deliver on that goal, but their use of high-end electropneumatic technology helped make it possible.
